# 5. Big Boo's Haunt
The spookiest globe of the game, Huge Boo's Haunt is an old mansion full of flying books, snickering boos, and that dreaded Super Mario 64 piano which no question frightened every gamer the first time they encountered it. The atmosphere is still playful, the phase puzzles is brilliant, and also your house's total layout - including the bad carousel in the basement - was just on factor.
#4. Whomp's Fortress
An early stage in the video game, Whomp's Fortress felt like a prolonged tutorial. It included the titular Whomp to battle for the first time, instructed gamers concerning breakable wall surfaces, and prepared them for the video game's even more severe platforming in later Super Mario 64 degrees. It had concealed teleportation zones, stealth moments, and also stars hidden inside breakable wall surfaces. The degree layout varied and also vibrant, loading a lots of choices right into a small area.
#3. Jolly Roger Bay
Happy Roger Bay is the best water level in Super Mario 64. It supplied platforming, cannons, and also deep-sea exploration with the Metal Cap. It was difficult to obtain lost in the water, and also the globe outstanding used both the gigantic eel as well as the pirate ship.
This was a globe that simplified the significance of what was needed in a water level to make it an enjoyable experience, instead of a strained swim in the deep sea. The stage layout got along and also straightforward, but relaxing and also delightful.
#2. Cool, Cool Mountain
Amazing, Cool Hill provided gamers that distinctive cry for help from Super Mario 64's shed penguin and their initial peek at 3D snow and also ice on a computer game console. The complexity of the phase and also taking care of the ice gave gamers their initial real difficulty in trying to discover to steer the icy world. Competing versus the penguin was hard yet amazing, as well as conserving the child penguin was a fulfilling minute. Lots of gamers likely have warm memories of their time with this globe.
#1. The Best Super Mario 64 Level - Bob-Omb Battlefield
The extremely initial globe in Super Mario 64, Bob-Omb Field of battle, established the phase for the rest of the game. It supplied no infinite drop-offs or water to sink in, a lot of enemies to obtain used to, as well as the opening night of polygonal Chain Chomp. This phase is what the majority of people consider when reviewing Super Mario 64, and also completely reason. It was brilliant, vivid, easily accessible, as well as it acted as a great playground to experiment in 3D for the really very first time.
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